SURFACE3D · Early development
Texture with
intent.
A focused workspace for painting, building and refining materials on real 3D assets.
Layer-based when you paint. Procedural when you need it.Layer based.
Build your material with fills, paint, masks and effects. Keep the controls beside the surface.
Procedural.
Connect textures, baked maps and generators. Shape the logic behind a layer, then reuse its result.
Baking.
Capture surface detail from your mesh. Check normals, curvature and occlusion directly on the object.
UV editing.
Inspect your islands, make a quick transform, unwrap and pack. Keep texture placement clear before the final material pass.
Rendering.
A camera, an environment and your material in motion. Review the whole asset before you deliver.
THE PROJECT
One developer. A connected material workspace.
The goal, the build and the people behind it ↗BUILT INDEPENDENTLY · MADE FOR ARTISTS
A solo project for a more open
texturing workflow.
Surface3D is being built to make capable 3D texturing more approachable and accessible. Follow development, share feedback and help shape what comes next.